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Keyframe Animation With Python & Blender

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oaxino

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Keyframe Animation With Python & Blender
Published 5/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.47 GB | Duration: 2h 23m

Automating Pose-to-pose animation in Blender with the use of Python scripts​

What you'll learn
Basic concepts about keyframe animations like keyframes and interpolation
Create a basic animation in Krita to then export the animation data to a json file
Use Tensorflow JS with PoseNet to read the poses of a human body from a multimedia file
Create a Python script that reads the pose data to create animated armature to recreate the source material.
Execute the script in the scripting section provided by Blender
Requirements
You must be familiar with scripting; however, anyone can follow it as each step is explained.
Blender v 3 and above
Visual Studio Code. This is optional since Blender provide his own editor
Krita 5
Pre-trained TensorFlow JS models
Description
Hello and welcome.If you are a designer or developer who is interested in create pose-to-pose animations in a 3D environment with the possibilities to automate the process, this course is for you.This course focuses on creating multiple Python scripts that will help us to read pose information from external sources like pictures and video and use it to create an animated armature.For this, we will mainly use Blender as the 3D Editor and Python to create the scripts.With Python, we will read JSON files that contains information about the positions of the limbs and time marks that can help us to identify keyframes.With Blender, we will run the script to create an armature with an animation that recreate the poses from the original source.We will also use Krita and Tensorflow to get the pose information that we will be using through the course.You may like this course because it can help you save time when you want to create 3D animations.In addition, you will have access to the content created during the course.I hope you find the content useful and that you can apply it to your personal projects.Have fun and happy learning.In this course you will learn:Basic concepts about keyframe animations like keyframes and interpolationCreate a basic animation in Krita to then export the animation data to a json fileUse Tensorflow JS with PoseNet to read the poses of a human body from a multimedia fileCreate a Python script that reads the pose data to create animated armature to recreate the source material.Execute the script in the scripting section provided by BlenderYou will require:You must be familiar with scripting; however, anyone can follow it as each step is explained.Blender v 3 and aboveVisual Studio Code. This is optional since Blender provide his own editorKrita 5Pre-trained TensorFlow JS models
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Data source
Lecture 3 Basic concepts
Lecture 4 Software
Section 2: Manual pose data from Krita
Lecture 5 Introduction
Lecture 6 Importing the reference
Lecture 7 Creating pose-to-pose animation
Lecture 8 Copy data to a json file
Lecture 9 Get the rest of the information
Section 3: Coding the data reader
Lecture 10 Introduction
Lecture 11 Loading the json files
Lecture 12 Creating the bones
Lecture 13 Executing the code in Blender
Section 4: Adjusting the code
Lecture 14 Introduction
Lecture 15 Size and position
Lecture 16 Executing the changes. Pt 1
Lecture 17 Controls and Inverse kinematic
Lecture 18 Executing the changes. Pt 2
Lecture 19 Animation
Lecture 20 Executing the changes. Pt 3
Section 5: Getting pose data from Tensorflow
Lecture 21 Introduction
Lecture 22 Videos for the poses
Lecture 23 Installing examples
Lecture 24 Modifying pose detection example
Lecture 25 Using the example
Lecture 26 JSON File
Section 6: Reading the Tensorflow data
Lecture 27 Introduction
Lecture 28 Loading the json files
Lecture 29 Creating the center bones
Lecture 30 Rearranging the source data
Lecture 31 Creating bones with custom function
Lecture 32 Creating the rest of the bones
Lecture 33 Code fix
Lecture 34 Executing the changes. Pt 1
Lecture 35 Correcting the bone positions
Lecture 36 Executing the changes. Pt 2
Section 7: Animating the armature
Lecture 37 Introduction
Lecture 38 Creating controller with custom function
Lecture 39 Creating the controllers
Lecture 40 Creating IK with custom function
Lecture 41 Creating the IK
Lecture 42 Creating position keyframes with custom function
Lecture 43 Creating the position keyframes
Lecture 44 Executing the changes. Pt 1
Lecture 45 Animating the center of the body
Lecture 46 Executing the changes. Pt 2
Section 8: Creating the armature
Lecture 47 Introduction
Lecture 48 Base structure
Lecture 49 Bone Names
Lecture 50 Assigning a model. Pt 1
Lecture 51 Assigning a model. Pt 2
Section 9: Reusing a Blender armature
Lecture 52 Introduction
Lecture 53 Reading data from the scene
Lecture 54 Executing the changes. Pt 1
Lecture 55 Adapting the existing data. Pt 1
Lecture 56 Adapting the existing data. Pt 2
Lecture 57 Adapting the existing data. Pt 3
Lecture 58 Getting the original pose
Lecture 59 Executing the changes. Pt 2
Section 10: Adjusting the armature and animation
Lecture 60 Introduction
Lecture 61 Angle. Pt 1
Lecture 62 Angle. Pt 2
Lecture 63 Rotation
Lecture 64 Rotation Keyframe
Lecture 65 Interpolation
Section 11: Animated Model
Lecture 66 Articulated doll poses
Lecture 67 Camera recording poses
Section 12: Final Message
Lecture 68 Final Message
3D designers or programmers who want to automate tasks to create complex 3D animations.

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