Welcome to Mobilarian Forum - Official Symbianize.
Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?
Voidfall. I've only played this game solo and 2 players, and I don't think I want to play it with more players because of the length due to AP. But despite that, I have enjoyed all my plays of it. And the presentation and variety makes it an overall amazing package.
Darwin's Journey. Amazing worker placement game with a twist, that provides opportunities for combos. The expansion is also great and I perfectly happy playing with it or without it.
Frozen Frontier. Really enjoyed this game that uses s similar card play mechanic to Brass. The resource usage is also interesting. The iconography can be hard to see and differentiate, but that's a minor quibble.
Nucluem. Amazing game about powering up buildings that you place on the map, with some assymetry that provides players with a unique technology. Only minor downside is that some end of game tiles or achievements may suit one player's board over the others.
Pampero. Gorgeous game and player boards and an interesting card play mechanic. I, however, dislike the passing rule (it may affect the number of rounds or not) and it seems some tiles are better than others. But I only played this game when it was on kickstarter so things might have changed.
Earth. A lot have been said about this game, so not much to add. I mainly play it on BGA, it takes care of the bookkeeping and scoring.
Terminus. Very interesting game with a rondel and an economy. However, one bad (or salty) player may ruin the economy and screw another player(s).
Delta. Simple action selection and drafting mechanics, but a few things to consider when making your choices.
Arborea. Very interesting mechanic that is similar to the mechanic in Tzolkin, where you get more the longer your worker stays out on the board. Turns can be long though because players can activate multiple workers on a turn, and each worker does multiple actions. So not sure if I want to play at the full player count.
Septima. Another beautiful package from Mindclash with interesting card play with some risk vs reward evaluations.