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Sculpting with ZModeler
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 2h 03m | 3.03 GB
Genre: eLearning | Language: English
This workshop shares how he uses ZModeler to its full potential, covers the basics of ZModeler, shows the various ways to edit faces, verts, and edges, and discusses how to create any kind of topology you need in ZBrush — whether hard surface or organic. Throughout the workshop, Daniel details all the ZModeler techniques he believes every professional artist should know and demonstrates how to use them effectively. He also details several niche techniques, including how to use Insert NanoMesh using ZModeler. Once the character model is complete, Daniel finishes up by taking it into a final pose.
This video tutorial is intended for those already comfortable sculpting in ZBrush who want to create proper topology, speed up their workflow, or even just transition from traditional box modeling to modeling in ZBrush. Daniel’s ZBrush file is included with this workshop for subscribers to study the final model.