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Sculpting Miniatures for Boardgames Using ZBrush with Francesco Orru
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 4h 12m | 9.29 GB
Genre: eLearning | Language: English
The workshop covers the entire process of sculpting for miniatures, from considering the initial scales to using DynaMesh, ZRemesher, Transpose Master, ZModeller, and lastly, KeyShot for rendering.
When resin printing miniatures, consideration needs to be given to the level of detail to be included in the model, which all depends on the scale, proportions, volumes, the interpretation of shapes - and you need to know which liberties you can take while sculpting.
As well as sharing his workflow, Francesco discusses how to optimize your work to save time when sculpting, and shares his tips for developing good communication with art directors in order to receive feedback early on during the process. He talks about how to work under certain limits including time and resources, and stresses why it's important to be open to reworking models - and never falling in love with your first attempts.
By completing this workshop, you'll have a solid understanding of the full pipeline when working from a 2D concept to create a 3D miniature using ZBrush. You'll also discover how to present your work to an art director.
The final prototype featured in this workshop was printed by Valkyrx Gaming in the UK.
Provided as a downloadable resource with this workshop are the STL of the decimated high poly model, the ZTL of the T-pose with all the Subtools, plus the ZTL of the final posed model with Subtools.
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