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Question Need help for project ko na overdue na

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KatzSec DevOps

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stopbro069 Next time always upload your files sa
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stopbro069

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Ang requirement is gumawa ng parang bookworm na laro using Java and Python communicate using CORBA.

Problem Specification:
Create a server program that allows for connection from client programs. A client must login using the appropriate credentials stored in a database that is accessed by the server. The connecting client will be refused if the account is currently logged in (single session only). Upon connection, the client can initiate to play the game (WORDY) . The game will only start if there is at least another player that is willing to join the game. (Note: the server can send an exception that will be handled by the initiating player in case there is no other player that is willing to play within 10 seconds). Once a player/s has/have joined within 10 seconds, the game will start with each round where the server sends 17 random letters (with 5 to 7 vowels) to all players where the goal of each player is to send a single valid word, with at least five (5)letters, that can be formed from the letters sent by the server. A letter in the 17 random letters may be repeated. If the word formed and sent by the player is less than five letters or the word formed is not valid then the server will respond with an invalid word formed. Each player can submit as many words as possible within 10 seconds. The player that has submitted the longest valid word will be declared the winner for a given round. No winner will be declared for a given round if two or more players have submitted the same length of letters or if the players were not able to send a valid word. First player to win 3 rounds will be declared the eventual winner. Additionally, the server will keep track of the 5 longest words that are answered by players. Also, the record of number of wins by players will be recorded on the server. These lists will be obtained by a player if he/she accesses the option to display the longest words or top 5 players in the player’s game interface.

tl;dr: Java server program accepting java or python clients through CORBA.
- Login System (goods na to)
- Game na parang bookworm na multiplayer at pahabaan ng word
> 10 secs per round
> round win = pinaka mahabang word
> game win = 3 round wins

So far, login lang gumagana. Sa isang version ng code gumagana hanggang magstart ng isang round kaso di siya maayos.
Ang problema, kahit mukhang tama yung code di parin nagpapakita after magstart ng game.

Source code:
 
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imm0playa

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Ang requirement is gumawa ng parang bookworm na laro using Java and Python communicate using CORBA.

Problem Specification:
Create a server program that allows for connection from client programs. A client must login using the appropriate credentials stored in a database that is accessed by the server. The connecting client will be refused if the account is currently logged in (single session only). Upon connection, the client can initiate to play the game (WORDY) . The game will only start if there is at least another player that is willing to join the game. (Note: the server can send an exception that will be handled by the initiating player in case there is no other player that is willing to play within 10 seconds). Once a player/s has/have joined within 10 seconds, the game will start with each round where the server sends 17 random letters (with 5 to 7 vowels) to all players where the goal of each player is to send a single valid word, with at least five (5)letters, that can be formed from the letters sent by the server. A letter in the 17 random letters may be repeated. If the word formed and sent by the player is less than five letters or the word formed is not valid then the server will respond with an invalid word formed. Each player can submit as many words as possible within 10 seconds. The player that has submitted the longest valid word will be declared the winner for a given round. No winner will be declared for a given round if two or more players have submitted the same length of letters or if the players were not able to send a valid word. First player to win 3 rounds will be declared the eventual winner. Additionally, the server will keep track of the 5 longest words that are answered by players. Also, the record of number of wins by players will be recorded on the server. These lists will be obtained by a player if he/she accesses the option to display the longest words or top 5 players in the player’s game interface.

tl;dr: Java server program accepting java or python clients through CORBA.
- Login System (goods na to)
- Game na parang bookworm na multiplayer at pahabaan ng word
> 10 secs per round
> round win = pinaka mahabang word
> game win = 3 round wins

So far, login lang gumagana. Sa isang version ng code gumagana hanggang magstart ng isang round kaso di siya maayos.
Ang problema, kahit mukhang tama yung code di parin nagpapakita after magstart ng game.

Source code:
*** Hidden text: cannot be quoted. ***
Okay na to bro?
 
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Dababyx69

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Ang requirement is gumawa ng parang bookworm na laro using Java and Python communicate using CORBA.

Problem Specification:
Create a server program that allows for connection from client programs. A client must login using the appropriate credentials stored in a database that is accessed by the server. The connecting client will be refused if the account is currently logged in (single session only). Upon connection, the client can initiate to play the game (WORDY) . The game will only start if there is at least another player that is willing to join the game. (Note: the server can send an exception that will be handled by the initiating player in case there is no other player that is willing to play within 10 seconds). Once a player/s has/have joined within 10 seconds, the game will start with each round where the server sends 17 random letters (with 5 to 7 vowels) to all players where the goal of each player is to send a single valid word, with at least five (5)letters, that can be formed from the letters sent by the server. A letter in the 17 random letters may be repeated. If the word formed and sent by the player is less than five letters or the word formed is not valid then the server will respond with an invalid word formed. Each player can submit as many words as possible within 10 seconds. The player that has submitted the longest valid word will be declared the winner for a given round. No winner will be declared for a given round if two or more players have submitted the same length of letters or if the players were not able to send a valid word. First player to win 3 rounds will be declared the eventual winner. Additionally, the server will keep track of the 5 longest words that are answered by players. Also, the record of number of wins by players will be recorded on the server. These lists will be obtained by a player if he/she accesses the option to display the longest words or top 5 players in the player’s game interface.

tl;dr: Java server program accepting java or python clients through CORBA.
- Login System (goods na to)
- Game na parang bookworm na multiplayer at pahabaan ng word
> 10 secs per round
> round win = pinaka mahabang word
> game win = 3 round wins

So far, login lang gumagana. Sa isang version ng code gumagana hanggang magstart ng isang round kaso di siya maayos.
Ang problema, kahit mukhang tama yung code di parin nagpapakita after magstart ng game.

Source code:
*** Hidden text: cannot be quoted. ***
Anong version to bro
 
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jabee1122

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Ang requirement is gumawa ng parang bookworm na laro using Java and Python communicate using CORBA.

Problem Specification:
Create a server program that allows for connection from client programs. A client must login using the appropriate credentials stored in a database that is accessed by the server. The connecting client will be refused if the account is currently logged in (single session only). Upon connection, the client can initiate to play the game (WORDY) . The game will only start if there is at least another player that is willing to join the game. (Note: the server can send an exception that will be handled by the initiating player in case there is no other player that is willing to play within 10 seconds). Once a player/s has/have joined within 10 seconds, the game will start with each round where the server sends 17 random letters (with 5 to 7 vowels) to all players where the goal of each player is to send a single valid word, with at least five (5)letters, that can be formed from the letters sent by the server. A letter in the 17 random letters may be repeated. If the word formed and sent by the player is less than five letters or the word formed is not valid then the server will respond with an invalid word formed. Each player can submit as many words as possible within 10 seconds. The player that has submitted the longest valid word will be declared the winner for a given round. No winner will be declared for a given round if two or more players have submitted the same length of letters or if the players were not able to send a valid word. First player to win 3 rounds will be declared the eventual winner. Additionally, the server will keep track of the 5 longest words that are answered by players. Also, the record of number of wins by players will be recorded on the server. These lists will be obtained by a player if he/she accesses the option to display the longest words or top 5 players in the player’s game interface.

tl;dr: Java server program accepting java or python clients through CORBA.
- Login System (goods na to)
- Game na parang bookworm na multiplayer at pahabaan ng word
> 10 secs per round
> round win = pinaka mahabang word
> game win = 3 round wins

So far, login lang gumagana. Sa isang version ng code gumagana hanggang magstart ng isang round kaso di siya maayos.
Ang problema, kahit mukhang tama yung code di parin nagpapakita after magstart ng game.

Source code:
*** Hidden text: cannot be quoted. ***
thanyo for this
 
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