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Learn To Create A Complete Save System In Unity & C#

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Published 12/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.28 GB | Duration: 3h 15m

Game development made easy. Learn to create an versatile & easy-to-use Save System for your games!​

What you'll learn
Learn C#, a modern versatile programming language
Understand the capabilities of development in Unity
Develop strong and transferrable problem solving skills
Gain an understanding of the game development process
Learn how object oriented programming works in practice
Requirements
Mac or PC capable of running Unity 3D
A copy of Unity 2021.3 or newer
Description
Learn how to create and program your very own saving systems using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.In this course you won't just be learning programming concepts, but tying these concepts to real game development uses. We will cover different examples & methods of saving data in your game, while also providing practical examples of putting these systems into use. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.This course has been designed to be easily understandable to everyone, so whether you're a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.At the end of this course you will have developed the ability to understand such game elements as:Benefits and drawbacks of the Player Prefs saving systemSaving Data with XML SerializationSaving Data through BinaryFormatterBuilding & Implementing Custom Save DataManaging Save FilesIntegrating save systems into different game typesObscuring Save Data from Playersand more...The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!Start learning today and let me help you become a game developer!
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Project Assets
Section 2: Getting Started
Lecture 3 Setting Up The Project
Lecture 4 Discussing The Save Systems We Will Cover
Section 3: Player Prefs
Lecture 5 What Are Player Prefs?
Lecture 6 Making Player Prefs Work
Lecture 7 Issues With Loading Player Prefs
Lecture 8 Deleting Save Data
Section 4: Using Player Prefs In A Game
Lecture 9 Previewing The Platformer
Lecture 10 Saving Coins
Lecture 11 Deleting Our Save
Lecture 12 Unlocking Levels
Lecture 13 Player Prefs Summary
Section 5: Building A Custom Save System
Lecture 14 Why Build A Save System?
Lecture 15 Saving Data
Lecture 16 Opening Save Location
Lecture 17 Loading Data
Lecture 18 Allowing For Loading Issues
Lecture 19 Deleting The Save
Lecture 20 Saving More Data Types
Section 6: Using The Save System In A Game
Lecture 21 Previewing The Dungeon Battler
Lecture 22 Creating The Save System
Lecture 23 Tracking Player Data Between Scenes
Lecture 24 Saving & Loading Data
Lecture 25 Tracking The Weapon
Lecture 26 Continuing The Game
Lecture 27 Continuing After Completing
Lecture 28 Showing And Hiding The Continue Button
Lecture 29 Resetting Stats For A New Game
Lecture 30 Bringing The Save System To Other Scenes
Lecture 31 Using A Custom Save Name
Section 7: Using Binary Formatter
Lecture 32 Hiding And Obscuring Save Data From Players
Lecture 33 Setting Up A Binary Formatter Save System
Section 8: Course Complete
Lecture 34 Next Steps
Section 9: Complete Project Files
Lecture 35 Complete Project Files
Anyone who wants to learn about saving in their games,People who want to create and publish their own games,Complete beginners with an interest in learning game development,Developers who want to re-skill across to game development,People interested in working in the game design industry,Competent and confident with using a computer

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oaxino salamat sa pag contribute. Next time always upload your files sa
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