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Houdini Production Studio: Destruction FX

Alexhost
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lovewarez

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48f1a6bbf15f3554cb13306c571374cd.jpg


MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz | Duration: 18h 57m | 15 GB
Genre: eLearning | Language: English​
This course is for students who already have a good knowledge of Houdini and how the data flows. The students will learn how to evaluate a scene and its structure to develop a smart and efficient workflow.

They will learn the different ways to fracture assets, procedurally and art directed, then use those assets in rigid body simulations, working with different methods of activation and scale of effects, from small gravel on the ground to large buildings. We will add some secondary debris, along with some dust and smoke, for a complete and realistic looking effect. The course covers almost every possible case that is found in production. By the end of the course, the students will have all the knowledge required to destroy any given asset of any type of material, and in any way that can be asked in production. They will also have a solid understanding of workflow, fracturing, art direction, simulation and attention to detail.


Week 1 | Intro to the class | Intro to Fracturing | Intro to Simulations
Week 2 | Advanced Fracturing
Week 3 | Different Ways to Activate Objects | Constraints and Materials Behavior
Week 4 | Application of Constraints in Shot Context/Vehicles Dynamics
Week 5 | Building Destruction | Character Interaction | Main Asset Destruction
Week 6 | Unusual/Magical Behavior | Custom Forces
Week 7 | Secondaries
Week 8 | Lighting & Rendering


Code:
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KatzSec DevOps

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lovewarez salamat sa pag contribute. Next time always upload your files sa
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para siguradong di ma dedeadlink. Let's keep on sharing to keep our community running for good. This community is built for you and everyone to share freely. Let's invite more contributors para mabalik natin sigla ng Mobilarian at tuloy ang puyatan. :)
 
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kalabilla

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48f1a6bbf15f3554cb13306c571374cd.jpg


MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz | Duration: 18h 57m | 15 GB
Genre: eLearning | Language: English​
This course is for students who already have a good knowledge of Houdini and how the data flows. The students will learn how to evaluate a scene and its structure to develop a smart and efficient workflow.

They will learn the different ways to fracture assets, procedurally and art directed, then use those assets in rigid body simulations, working with different methods of activation and scale of effects, from small gravel on the ground to large buildings. We will add some secondary debris, along with some dust and smoke, for a complete and realistic looking effect. The course covers almost every possible case that is found in production. By the end of the course, the students will have all the knowledge required to destroy any given asset of any type of material, and in any way that can be asked in production. They will also have a solid understanding of workflow, fracturing, art direction, simulation and attention to detail.


Week 1 | Intro to the class | Intro to Fracturing | Intro to Simulations
Week 2 | Advanced Fracturing
Week 3 | Different Ways to Activate Objects | Constraints and Materials Behavior
Week 4 | Application of Constraints in Shot Context/Vehicles Dynamics
Week 5 | Building Destruction | Character Interaction | Main Asset Destruction
Week 6 | Unusual/Magical Behavior | Custom Forces
Week 7 | Secondaries
Week 8 | Lighting & Rendering


Code:
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*** Hidden text: cannot be quoted. ***
very nice
 
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caritas

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48f1a6bbf15f3554cb13306c571374cd.jpg


MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz | Duration: 18h 57m | 15 GB
Genre: eLearning | Language: English​
This course is for students who already have a good knowledge of Houdini and how the data flows. The students will learn how to evaluate a scene and its structure to develop a smart and efficient workflow.

They will learn the different ways to fracture assets, procedurally and art directed, then use those assets in rigid body simulations, working with different methods of activation and scale of effects, from small gravel on the ground to large buildings. We will add some secondary debris, along with some dust and smoke, for a complete and realistic looking effect. The course covers almost every possible case that is found in production. By the end of the course, the students will have all the knowledge required to destroy any given asset of any type of material, and in any way that can be asked in production. They will also have a solid understanding of workflow, fracturing, art direction, simulation and attention to detail.


Week 1 | Intro to the class | Intro to Fracturing | Intro to Simulations
Week 2 | Advanced Fracturing
Week 3 | Different Ways to Activate Objects | Constraints and Materials Behavior
Week 4 | Application of Constraints in Shot Context/Vehicles Dynamics
Week 5 | Building Destruction | Character Interaction | Main Asset Destruction
Week 6 | Unusual/Magical Behavior | Custom Forces
Week 7 | Secondaries
Week 8 | Lighting & Rendering


Code:
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*** Hidden text: cannot be quoted. ***
Thanks a lot !
 
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