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Houdini FX Course
Christian Bohm | Duration: 70+ h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 28.4 GB
Genre: eLearning | Language: English
- Links to other resources
- Hip-Files to download
- Graphics explaining the core concepts
And don't forget the comprehensive Search Function - forgot what a "velocity field" was? Just search it and the video about it shows up. It's not supposed to be the only course you take, but the first one - let me be your guide through the crazy world of Houdini!
Also the amount of content has grown quite a lot: over 60 hours of content with many examples (And growing...).
Is this for complete beginners in 3D? No, I recommend to have experience in a 3D package ( Maya / 3DSMax / Cinema4D / Blender) and ideally Nuke.
So you should have basic knowledge about rendering and compositing, ideally with experience in Node based programs. I will barely cover these areas. Houdini should not be your first 3D program. The workflows are quite different and to understand the why and how you should have worked with a "normal" 3D program before.
Which topics are covered? Which aren't? No, I'm not covering "everything". That wouldn't makes sense and would overwhelm you and me. I am covering the common workflows of an FX TD, not CFX, nor Animation or Rigging.So let me give you a list
Covered
- Fundamentals / SOPs (Procedural modeling)
- ROPS/Mantra (Basics of Rendering)
- POPs (Particle simulations)
- Vellum (Cloth/soft body simulations)
- RBDs (Rigid body simulations, destruction FX)
- FLIP (Fluid simulations)
- Pyro (Smoke/Fire/Explosion simulations)
Not covered
- Crowds
- Terrain (Landscape generation)
- Hair/Fur/Feathers
- COPs (2D Compositing)
- CHOPs (Wave modification, like Audio)
- Rigging (KineFX)
- Animation tools - complex shading/rendering