Welcome to Mobilarian Forum - Official Symbianize forum.

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?

Burning Cloth Tear - Houdini & Nuke VFX Course

Alexhost
OP
P 0

predium

2nd Account
Member
Access
Joined
Sep 15, 2023
Messages
2,594
Reaction score
42
Points
48
grants
₲47,310
1 years of service
Pz8kavT.jpg

Burning Cloth Tear - Houdini & Nuke VFX Course
.mp4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz | Duration: 2h 45m | 1.31 GB
Genre: eLearning | Language: English​
Welcome to a new Houdini tutorial, Burning Cloth Tear

Vellum & Attribute Growth

We will start this course by creating a simple cloth setup using Vellum.
We will create and animate the collider geometry to drive the main deformations of our cloth.

Using a custom growth solver we will be able to manually delete constraints from the vellum object, causing the cloth to tear.
To have more flexibility, we will create a separate vellum simulation with wind and noise, which we will combine with our main tearing simulation. So we will be essentially layering two separate vellum simulations on top of each other.


Particles

After we cleanup the geometry, we move on to particles.
We will base our particle emission source on the cloth that we created.
Here we will talk about how to manually interpolate our particle source to create a smooth result without stepping issues.
We will create a smoke simulation first, and then advect our particles using the velocity field, and we will create 2 different layers of particles.


Rendering

In the rendering section, everything will be fairly simple and straight forward. We will create a cloth material using megascans texture, and set up a simple shader for our particle layers.


Nuke / Compositing

Inside Nuke we bring everything together. In this section I will show you a very flexible way to add a logo to our cloth, that follows the animation.
We will map the logo using the UV coordinates from our cloth, and also show you how to use the normals AOV in order to re-light our geometry.
We are going to color the particles directly inside of Nuke, using our own custom gradient, to ensure maximum flexiblity.

So I hope you will enjoy this course and let's get started!

Downloads

Everything needed to complete this course is included in the downloads (except a couple of megascans textures).

The downloads also includes the completed project file (ver 19.0.657)


Code:
Please, Log in or Register to view codes content!


 
K 0

KatzSec DevOps

Alpha and Omega
Philanthropist
Access
Joined
Jan 17, 2022
Messages
629,033
Reaction score
7,908
Points
83
grants
₲58,463
2 years of service
predium salamat sa pag contribute. Next time always upload your files sa
Please, Log in or Register to view URLs content!
para siguradong di ma dedeadlink. Let's keep on sharing to keep our community running for good. This community is built for you and everyone to share freely. Let's invite more contributors para mabalik natin sigla ng Mobilarian at tuloy ang puyatan. :)
 
Top Bottom