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Coloso - Hollywood VFX with Maya and Nuke by JunEun Kim

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Coloso - Hollywood VFX with Maya and Nuke by JunEun Kim | 10.3GB
Class Highlights
LookDev, Rendering, and Merging: Real-world insights from Hollywood!

Learn not only about color charts, HDRI production methods, lighting, and merging but also take a look into samples using LookDev with Arnold Shader - which is an essential part of 3D work in live action films.

Rendering & Composition Tips for Natural Results
After creating a render setup, you'll learn to merge in Nuke and connect the results of CG rendering to live film.

The Best VFX Files From an ILM 3D Artist
Develop insights you can apply to your own assets and characters with information about plate shoot videos, HDRI, camera tracks, and how to setup Maya.

Class Details
You'll Learn

Arnold Shader: From A to Z
Create shaders as a practice exercise after setting up Maya and your model

HDRI Photography
and How to Use Equipment
Insights on ILM photography, how to use chrome/grey balls & the color chart, and ways of editing/correcting images.

Optimized HDRI Lighting
Adjust colors of the HDRI camera and video camera to match them, and extract texture for light settings.

CG Set Lighting in Maya
Overall tips on Maya lighting: Light rig set-up, calibration, LPE expression, light groups, etc.

Optimized Arnold Rendering
Create layers for automobiles, shadows, highlights, and learn elements of the Arnold Renderer.

Understanding & Manipulating: Light, Color, and Lens
After optimizing Nuke and creating plates, get insights on merging layers, lens flare, and adding camera grain.

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