Welcome to Katz - Pinoy Underground Forum

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?
  • Compact Safety Notice
  • Weekly Grants Lottery is live! Win a 20,000 ₪ jackpot — tickets are just 30 ₪, drawn every week. Buy your tickets »

Arrimus Ultimate 3D Modeling Course (update 12/2022)

L 0

lovewarez

Alpha and Omega
BANNED
Member
Access
Banned
Joined
Apr 30, 2021
Messages
4,974
Reaction score
4,669
Points
113
Age
36
Location
USA
grants
₲7,450
4c34b20af41369a18058c36fa943340d.jpg

Arrimus Ultimate 3D Modeling Course (update 12/2022)
update 12/2022
MP4 | Video: h264, yuv420p, 1280x720 | Audio: aac, 48000 Hz | Duration: 68h 25m | 56.6 GB
Genre: eLearning | Language: English​
In this course you will learn how to work with polygon, sculpting, and CAD programs to get the best of all worlds. There is a strong emphasis on using the strongest aspects of all programs to get the most out of your 3D design experience. You will learn to work at a good level in 3D Studio Max, Blender, Zbrush, and Plasticity. You will learn how how sculpt in Zbrush and take advantage of Zbrush's fluid and responsive dynamesh system to quickly explore your design in the initial stages. You will also learn how to quickly paint and set up a color scheme while you are still in the sculpting phase.


Then, you will learn how to retopologize and continue your design in 3DS Max and Blender. After creating cleaner simpler film asset topology you will learn how to further refine, define, and detail your object to a high standard. Finally, you will learn how to export your subdivision mesh to MoI and Plasticity to add crisp and clean CAD details. At the end of this course you will have a good grasp on modeling a wide variety of objects, from organic brains to faces to mechanical legs and weapons and you will be able to create a creature or mech that has a good mix of fleshy parts as well as sleek and sharp hard surface objects.


Code:
http://www.udemy.com/course/arrimus3d/





 
  • Like
Reactions: MostafaAboALy91
K 1.3M

KatzSec DevOps

Alpha and Omega
Staff member
Moderator
Philanthropist
Access
Moderating
Philanthropist
Access
Top Contributor
Community Legend
4 Year Silver Member 4y Silver
Joined
Jan 17, 2022
Messages
1,180,342
Reaction score
78,022
Points
113
grants
₲16,588
lovewarez salamat sa pag contribute. Next time always upload your files sa https://dl.katz.to para siguradong di ma dedeadlink. Let's keep on sharing to keep our community running for good. This community is built for you and everyone to share freely. Let's invite more contributors para mabalik natin sigla ng Mobilarian at tuloy ang puyatan. :)
 
M 12

MostafaAboALy91

Transcendent
Member
Member
Joined
Oct 11, 2026
Messages
1
Reaction score
4
Points
3
Age
35
Location
Romania
grants
₲85
4c34b20af41369a18058c36fa943340d.jpg

Arrimus Ultimate 3D Modeling Course (update 12/2022)
update 12/2022
MP4 | Video: h264, yuv420p, 1280x720 | Audio: aac, 48000 Hz | Duration: 68h 25m | 56.6 GB
Genre: eLearning | Language: English​
In this course you will learn how to work with polygon, sculpting, and CAD programs to get the best of all worlds. There is a strong emphasis on using the strongest aspects of all programs to get the most out of your 3D design experience. You will learn to work at a good level in 3D Studio Max, Blender, Zbrush, and Plasticity. You will learn how how sculpt in Zbrush and take advantage of Zbrush's fluid and responsive dynamesh system to quickly explore your design in the initial stages. You will also learn how to quickly paint and set up a color scheme while you are still in the sculpting phase.


Then, you will learn how to retopologize and continue your design in 3DS Max and Blender. After creating cleaner simpler film asset topology you will learn how to further refine, define, and detail your object to a high standard. Finally, you will learn how to export your subdivision mesh to MoI and Plasticity to add crisp and clean CAD details. At the end of this course you will have a good grasp on modeling a wide variety of objects, from organic brains to faces to mechanical legs and weapons and you will be able to create a creature or mech that has a good mix of fleshy parts as well as sleek and sharp hard surface objects.


Code:
http://www.udemy.com/course/arrimus3d/





*** Hidden text: cannot be quoted. ***
Thank you
 
  • Like
  • Angry
  • Love
Reactions: ManilaKian2k, MasterGamer, GabStream09 and 2 others
Top Bottom