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Unreal Engine 5 Class: Blueprints

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Published 12/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.88 GB | Duration: 3h 20m

Learn Blueprints and create your own games​

What you'll learn
Create games using Unreal Engine and Blueprint
Create logics using Blueprints
Start on Indie Game Development
Learn Events, Function and Blueprint Communication
Requirements
Microsoft Windows
Basic Unreal Engine
Description
Welcome!After the success of my previous course I'm recording this new Blueprints course using Unreal Engine 5.Here you will learn the Blueprints Fundamentals.This is the first step to start creating your own games and projects, and to begin to understand the Unreal Engine. ----What are Blueprints? Blueprints are the visual system that frees the user from direct contact with programming language. C++ code are visually represented within the engine. This way you can create whole games and project without having to know the programming language used in the background.Therefore, this course goal is not to show you countless lessons so you can just copy. I will teach you the whys of every fundamental and you can apply all you learned in any kind of project as you wish. It is this fact that most students like about this course.Still in doubt? Access some classes available for free.= = = CONTENT DESCRIPTION = = = =In this course we will see all Blueprints fundamentals so you can start creating your own games. Unreal Engine allows you to create interactive projects and games and using the same tools used by large AAA studios and indies developers around the world. If you want to start your career in game development with one of the best engines in the market, this is your course.We will learn about variables, Events, Functions, Blueprint Communication , Materials, Timelines, Vectors, First and Third Person Characters, Interfaces, and then use all this knowledge to publish our first Project for Windows. This course is not a tutorial that will show you just how to create a game. The proposal is to teach you the fundamentals before you start making the first project. If you already have any knowledge, you can skip the initial classes and go straight to the practical classes. = = = What do I need to know to start the course? = = = You need no previous experience with games to follow this course.But you need to have some basic knowledge in Unreal Engine, like how to use and navigate in the Editor.
Overview
Section 1: Introduction
Lecture 1 What are Blueprints?
Lecture 2 Creating your first Blueprint
Lecture 3 Blueprint Editor
Lecture 4 Execution Order
Lecture 5 Comments
Lecture 6 Organizing Blueprints
Lecture 7 Nodes Types
Lecture 8 Level Blueprint
Section 2: Variables
Lecture 9 What are Variables
Lecture 10 Creating Variables
Lecture 11 Get and Set
Lecture 12 Boolean
Lecture 13 Integer and Float
Lecture 14 String
Lecture 15 Vector
Lecture 16 Rotator
Lecture 17 Transform
Lecture 18 Public and Private Variables
Lecture 19 Editable Variable
Lecture 20 Expose on Spawn
Lecture 21 Other Variables Options
Section 3: Flow Control
Lecture 22 Flow Control
Lecture 23 Begin Play
Lecture 24 Construction Script
Lecture 25 Sequence and Branch
Lecture 26 Loop
Lecture 27 For Loop
Lecture 28 For Each Loop
Lecture 29 Do N
Lecture 30 Flip Flop
Lecture 31 Gate
Lecture 32 Exercises
Lecture 33 Solution
Indie Devs who want to learn Blueprints,Professionals that want to create creative and interactive solutions,Artists that want to create their own Projects and Games,Blueprint beginners

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