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Remake Retro Games With Javascript

Alexhost
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oaxino

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Published 9/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.65 GB | Duration: 3h 21m

Make interactive animated games from scratch. This time with space bugs, lasers and asteroids!​

What you'll learn
Learn how to animate game characters
Build a browser based game from start to finish
Explore the basics of game design
Create multiple different enemy types with different visuals and behaviours
Implement 3 weapon types and boss battles
Write JavaScript code from scratch with no frameworks and no libraries
Requirements
Basic knowledge of HTML5, CSS3 and JavaScript is needed to get the maximum value, this course is not for complete beginners.
Description
Old is gold. Let's get inspired by the classic games from the 80's and add our own graphics and game features. Explore the interstellar void and use 3 different weapon types to burn through swarms of space bugs of different types, some larger than the others. We will start with a game loosely inspired by the classic Space Invaders arcade and we will experiment with different additional features such as boss battles, super weapons and different enemy types.Let's explore object oriented programming with JavaScript and implement a useful set of basic 2D game development techniques such as object pool design pattern, sprite animation, timing and staggering techniques using timestamps and much more. Don't forget to download all the bonus gifts. Students of this course will get a pack of premium quality 2D game art, this time in a sci-fi space theme. You can also download the source code from multiple stages of the project, as we gradually add more features. We will implement multiple enemy types:Beetlemorph - basic enemy, 1 hit is enoughRhinomorph - armored enemy, multiple lives, multiple damage statesMantismorph - massive boss size enemy, increasing pool of livesEaglemorph - when hit, it will sacrifice a body segment and it will spit it backSquidmorph - unknown alien bug, use everything we learned to implement your own unique enemy typeHave fun!
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 What will we learn? (Project features)
Section 2: JavaScript Space Invaders
Lecture 3 Project Setup
Lecture 4 Game and player objects
Lecture 5 Keyboard controls
Lecture 6 Object pool
Lecture 7 Enemy waves
Lecture 8 Collision detection
Lecture 9 Counting score and drawing game text
Lecture 10 Game restart method
Lecture 11 Beetlemorph enemy class
Lecture 12 Sprite animation explained
Lecture 13 Animation timing
Lecture 14 Player animation
Lecture 15 Extra features: Armored enemies
Lecture 16 Rhinomorph enemy class
Lecture 17 Extra features: Boss battles
Lecture 18 Boss class
Lecture 19 Boss movement
Lecture 20 Boss vs player collision
Lecture 21 Extra features: Super weapons
Lecture 22 2 laser classes
Lecture 23 Laser damage
Lecture 24 Resource management
Lecture 25 Eaglemorph enemy class
Lecture 26 Enemy projectiles
Lecture 27 Projectile interactions
Lecture 28 Squidmorph enemy class
Beginner JavaScript developers, who already know the basics and are ready to start with more complex, fun projects

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Download link

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oaxino salamat sa pag contribute. Next time always upload your files sa
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