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Procedural Radio Texture Creation in Substance Designer
Published 8/2024
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 6h 6m | 4.34 GB
What you'll learn
Understand how to leverage Substance Designer to create complex textures procedurally, starting from a basic 3D model.
Learn to generate and refine essential texture maps such as Height, Normal, Ambient Occlusion, BaseColor, Roughness, and Metallic maps
Gain proficiency in applying advanced texturing techniques within Substance Designer, including the use of nodes for blending, masking
Successfully export textures and integrate them into Marmoset Toolbag for final rendering, ensuring a polished presentation of the procedural texture
Requirements
Basic Knowledge of Substance Designer: Learners should have a fundamental understanding of Substance Designer, including familiarity with its interface, nodes, and basic workflow.
Proficiency in 3D Modeling: Basic skills in 3D modeling are required, particularly using software like 3Ds Max to create simple shapes and objects.
Understanding of Texture Mapping: A grasp of concepts related to UV mapping and texture coordinates will be beneficial, as the course covers unwrapping and applying textures.
Access to Required Software: Access to 3Ds Max (for basic modeling), Substance Designer (for procedural texture creation), and Marmoset Toolbag (for rendering) is essential to follow along with the tutorials.
Computer Specifications: Learners should have a computer capable of running the aforementioned software smoothly, as well as handling 3D modeling and rendering tasks.
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