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Numerion Carbon v2.14.2 for Maya (x64)

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Numerion Carbon v2.14.2 for Maya (x64)

Windows x64 | Maya 2019-2022 | File size: 2019-53 MB / 2020-53.1 MB / 2022-53 MB



Carbon Cloth is production proven for simulation of clothing, ropes, sails, nets, and deformable skin.
QUALITY AND PERFORMANCE
Carbon Cloth uses an advanced cloth model to deliver high quality cloth simulation which when combined with robust collision and techniques such as pinch mitigation, supports the very highest quality Hero cloth simulation. Highly optimized data and code combined with a multi-threaded design from the ground up, ensures that Carbon Cloth extracts the maximum from your workstation and servers.

ROBUST COLLISION HANDLING
Carbon Cloth provides very advanced collision and can handle collision between fast moving objects with ease.

The Carbon Cloth collision supports action AND reaction between:
  • Cloth and Character
  • Cloth and Cloth as layers
  • Cloth and Cloth as self collision within one cloth
  • Cloth and Rigid Bodies like buttons
  • Cloth and Character skin (where character skin is also a Carbon Morph)
  • Cloth and Tetras
  • Cloth and Feathers
  • and also, reaction between

  • Cloth / Rigid Bodies / Tetras and Velocity Fields (Wind)
  • By default, everything collides with everything else and Carbon Cloth's collision rapidly culls invalid collision objects from the calculation.
  • But it's also possible to define who collides with whom, if required.

What's New : 2.14.2
  • Fix broken Carbon Simulation's Simulation Space dropdown.
  • Add "Swap Cloth Reference Meshes" macro.
  • Rename Flat Angle to Angle Threshold in the Carbon Cloth Material UI to be consistent with the Carbon Cloth UI.


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