Welcome to Mobilarian Forum - Official Symbianize forum.

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?

Advanced Character Creation

Alexhost
L 0

lovewarez

Alpha and Omega
BANNED
Member
Access
Joined
Apr 30, 2021
Messages
4,974
Reaction score
4,296
Points
113
Age
34
Location
USA
grants
₲5,463
3 years of service
a7f68add6b1bd102dad08a3fa742a996.jpg

Advanced Character Creation
MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz | Duration: 20h 22m | 12.4 GB
Genre: eLearning | Language: English​
Join senior Blizzard character artist Ben Erdt and learn to build advanced characters for game cinematics! You’ll learn to analyse a concept sketch, sculpt your character in ZBrush, create materials in Painter, light and present your work, and much more.

After completing the course, you’ll have a deep understanding of how to create your own world-class character art.

CINEMATIC CHARACTER WORKFLOW
Starting off in ZBrush, Ben will teach you advanced techniques for building your 3D character from scratch. When concept sculpting the model, we’ll block in both the anatomy and hard surface mesh. Once the high-poly is done, we build the actual render mesh using clean and industry standard topology, built for animation and performance. The entire render mesh is UV mapped using UDIMS.

In Painter, we’re creating the materials step by step. We’ll set up basic shaders, build a color hierarchy and focus on storytelling by adding aging, wear and tear, and dirt to the textures. Finally, we’re lighting and rendering our character to make a stunning final image you’ll be proud to put in your portfolio.

HARD SURFACE MODELING
We’re covering how to build the character suit and armour from scratch, and have packed the course with an abundance of advanced hard surface techniques. The entire suit is sculpted in Zbrush up to a rough state, and then cleaned up using three different techniques: Manual cleaning with Dynamesh, regular sculpting using brushes, sub-D modeling with Zremesher, and sub-D modeling in Modo. The finished result is a clean model ready for texture baking.

TEXTURING
In Substance Painter, we’re texturing the character using a combination of hand painting and procedural techniques. Covering both the hard surface and organic skin texturing, you’re getting a full view of the whole texturing process. Adding wear, tear, and grime is clear focus during texturing, and is what makes the character feel alive and believable.

YOUR TEACHER
Ben Erdt is a veteran games artist with more than 9 years of experience in the AAA game industry. He’s currently working at Blizzard as a Senior Character and Creature Artist, having previously worked at Guerrilla Games. Ben has worked on games like Diablo IV, Killzone: Shadow Fall, Horizon Zero Dawn and the Netflix show Love, Death & Robots. Safe to say, you’ll be learning from a true master in this course.

RECOMMENDED SKILL LEVEL
This course is designed for artists with an advanced skill level who are ready to push their character art to the limit. The course does not spend time covering the basics, and assumes ample knowledge of the pipeline and software involved in creating 3D art for games. We’ve packed the course with advanced workflows and techniques, so if you’re ready to push yourself and learn from the very best, this is the course for you.


Code:
Please, Log in or Register to view codes content!


 
K 0

KatzSec DevOps

Alpha and Omega
Philanthropist
Access
Joined
Jan 17, 2022
Messages
606,144
Reaction score
7,815
Points
83
grants
₲58,329
2 years of service
lovewarez salamat sa pag contribute. Next time always upload your files sa
Please, Log in or Register to view URLs content!
para siguradong di ma dedeadlink. Let's keep on sharing to keep our community running for good. This community is built for you and everyone to share freely. Let's invite more contributors para mabalik natin sigla ng Mobilarian at tuloy ang puyatan. :)
 
Top Bottom