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The Essential 2023 Virtual Reality Course With Webxr

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The Essential 2023 Virtual Reality Course With Webxr
Published 3/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.34 GB | Duration: 3h 0m

The only course you need to get started with VR/AR development. WebXR, A-frame and Three.js​

What you'll learn
Creating your first VR/AR project
Understanding WebXR Concepts
Creating WebXR Experiences with A-Frame
Creating WebXR Experiences with Three js
Interactivity in WebXR Experiences
Best Practices for WebXR Development
Requirements
No programming experience needed
Description
This course aims to introduce you to the basics of WebXR development, including how to create immersive 3D environments and interactive experiences using popular frameworks like A-Frame and Three.js. Throughout the course, you will learn about the different concepts and techniques needed to create immersive virtual and augmented reality experiences that can be accessed through a web browser.Why Learn WebXR?WebXR is a technology that is set to revolutionize the way we interact with the web. Here are some of the reasons why learning WebXR is essential:AccessibilityUnlike traditional virtual and augmented reality experiences that require specialized hardware and software, WebXR can be accessed from any device with an internet connection. This makes it more accessible to a wider audience, opening up new possibilities for developers to create immersive experiences that can be accessed from anywhere.Cross-Platform CompatibilityWebXR experiences can be accessed from any device, including smartphones, tablets, and computers, regardless of the operating system or hardware. This makes it easier for developers to create experiences that can be accessed by a larger audience without worrying about compatibility issues.Low Barrier to EntryCreating virtual and augmented reality experiences can be complex and require specialized skills and knowledge. With WebXR, developers can create immersive experiences using familiar web technologies like HTML, CSS, and JavaScript, making it easier for developers to get started.Growing DemandAs mentioned earlier, the virtual and augmented reality market is expected to grow significantly over the next few years, and WebXR is poised to play a significant role in this growth. As such, there is a growing demand for developers with WebXR skills, making it a valuable skill to have.Course ObjectivesThe main objective of this course is to provide students with a solid foundation in WebXR development, including the following:Understanding WebXR ConceptsStudents will learn about the concepts behind WebXR, including the differences between virtual and augmented reality, and how they can be used in WebXR experiences.Creating WebXR Experiences with A-Frame:A-Frame is a popular WebXR framework that enables developers to create immersive 3D experiences with HTML and JavaScript. Students will learn how to use A-Frame to create 3D objects and environments, add interactivity and animations to their projects.Creating WebXR Experiences with Three.js:Three.js is a popular JavaScript library for creating 3D graphics on the web. Students will learn how to use Three.js to create immersive WebXR experiences, including how to create 3D objects and environments, and add interactivity and animations to their projects.Interactivity in WebXR Experiences:Students will learn how to add interactivity to their WebXR experiences, including how to handle user input and events, and animate objects and environments.Best Practices for WebXR Development
Overview
Section 1: Introduction
Lecture 0 Course preview
Lecture 1 Introduction
Lecture 2 Why WebXR?
Lecture 3 Course Objectives
Lecture 4 Bonus: Background about VR
Section 2: An intro to Three.js
Lecture 5 Introduction
Lecture 6 Overview
Lecture 7 WebXR Device API
Lecture 8 Three.js
Lecture 9 Demo
Lecture 10 Resources
Lecture 11 Coding
Section 3: Deep Dive into A-Frame
Lecture 12 WebXR, A-Frame, Entity-Component-Systems
Lecture 13 Using Glitch.com, HTML, and Javascript
Lecture 14 Creating an A-Frame Application and Placing Objects
Lecture 15 Interactions, Raycasting, Components, and Event Listeners
Lecture 16 Using Event Details and Adding Objects
Lecture 0 Animations and Changing Coordinate Spaces
Lecture 0 Custom Events
Beginners looking to create their first VR/AR app

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oaxino salamat sa pag contribute. Next time always upload your files sa
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