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Substance Painter Beginner'S Guide To Game Texturing

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Published 11/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.85 GB | Duration: 10h 36m
Beginners complete guide to substance painter. Learn from professionals how to 3D texture game environments in hours

What you'll learn
• Following through a complete guide on texturing a stylized Wild West aka Western-styled saloon and creating a living scene around it
• Using Substance Painter and understanding its interface and shortcuts
• Upscaling the details on low-poly 3D props to give them the look of high-topology AAA game assets
• Learning how to sculpt and alter normal maps on the fly in Substance Painter
• Automating the UV Mapping Process through a full material projection guide
• Making materials from scratch using any downloadable image
• Learning how to use transparent shaders to create water and glass see-through materials
• Mastering material creation through SMART materials using SMART mask generators such as curvature, ambient occlusion, light, and position generators in Substa
• Creating mask generators for wood edge wear that complements Wild West aesthetics
• Finding out how to add height map detail without the need for masking
• Building massive texture libraries using smart materials we created
• Bypassing years of training and getting the look and feel of hand-painted 3D models in a few hours
• Revealing the secrets of getting perfect baked maps all the time
• Understanding, creating, and using alphas, decals, and layer stamping to propel your Substance Painter texturing skills
• Creating organic sculpting layers to achieve a more organic-looking shape in a non-destructive manner
• Maintaining and optimising stylized art aesthetics reminiscent of the Wild West or Western style
• Rendering professional portfolio renders within Substance Painter itself
Requirements
• To own a computer (Microsoft, Linux, or Mac)
• A graphic tablet is highly recommended but not required
• To have downloaded Substance Painter (available for free for anyone who identifies as a student)
• A thirst to learn and excitement about 3D modelling and texturing for video games
• To download all course resources including a Blender File Mesh Example, an FBX Bad Mesh Example File, an FBX High Poly Mesh of Cactus and Rocks, an FBX of Desert Environment, 6 unique alpha stamps, 1 PBR texture sign stamp, and 5 PBR seamless materials.
Description
Course Description - Substance Painter Beginner's Guide to Game TexturingHave you ever wanted to learn how to texture 3d models to a professional level? What about creating game assets that look like they were created by a AAA games company?'Substance Painter Beginner's Guide to Game Texturing' is a game texturing course devoted to complete beginners.Even if you have never textured anything before, this course will help you learn how to texture game props and environments to an industry-standard level in a few short hours.This course will give you access to just over just over 10 hours of 3D art step-by-step tutorials.Learn how to texture game assets and scenes in Substance Painter in 53 lessons.Substance Painter, as you may or may not be aware, is a pretty complex programme for both beginners and veterans alike. The goal of 'Substance Painter Beginner's Guide to Game Texturing' is to simplify the process. We aim take complete beginners with no prior experience to the course finish line where they will be leaving with the skills and knowledge to texture their very own assets and environments.Best of all, Substance Painter is now free to download for students from Adobe so there's never been a better time to get started on your journey!So, let's dive into what you will be learning with 'Substance Painter Beginner's Guide to Game Texturing' and how we have made this possible.Our 'Substance Painter Beginner's Guide to Game Texturing' top 6:1. Build Massive Texture Libraries using SMART Materials we created;2. Master the Art of Hand-Painted Texturing Effects;3. Learn all about Layer Stamping and Boost your 3D Artwork Skills;4. Find out the Secrets of Getting Perfect Baked Maps all the Time;5. Complete a Full Material Projection Guide to Circumvent UV Mapping;6. Become a Mastermind at Taking any Image and Turning it into a Material.Course Project'Substance Painter Beginner's Guide to Game Texturing' allows you to upload a project as part of your learning process.Your project will be to use Substance Painter to texture a stylized Wild West aka a Western-styled saloon and create a living scene around it following our course lessons. We will be texturing a stylized scene featuring two cacti, rocks, a water tank, a wagon, a wooden coffin, and a couple of barrels. There will also be a double swinging saloon door on the property for you to texture something special. You will be able to hear the typical Wild West revolver hammer clicks and mysterious hissing sounds of the desert as you create this.Of course, you could set yourself a challenge and diversify aspects of the model such as adding different smaller assets or increasing the structural complexity of your scene by adding other Wild West buildings around the saloon.Part 1: Setting up Models for TexturingIf you are a beginner, it is important that you learn the right techniques from the very start of your game texturing journey. We will be going through the most common issues people have when it comes to baking out texture maps. This will give you the best base possible before you learn about game texturing.You will learn how to add additional detail to your low-poly props to make them look like they have high topology, similar to a AAA game asset. We will make use out of Substance Painter's particle brushes to generate cracks in one of our secondary assets - the skull. We will also project a pattern onto its horns and highlight mesh edges to get the most out of our asset.Part 2: Smart MaterialsAs we move through the course we will be creating a wide variety of materials. You will learn how to turn these materials into something usable in all your future creations. In Substance Painter, these are known as SMART materials. We will be creating SMART meterials for wood, metal, stone, cactus, glass, and fabric.The best news is that you will be able to use these SMART materials in all your future projects, including this one.Simply put, the more of these special materials you have created, the faster your workflow will become. As part of 'Substance Painter Beginner's Guide to Game Texturing', we will learn how to use the SMART materials we created together with PBR material textures to get the best of both worlds.Part 3: UV MappingNow, we all know how frustrating UV unwrapping and UV mapping can be - especially if you are new to the world of 3D texturing. So, I am happy to say as part of 'Substance Painter Beginner's Guide to Game Texturing', we will be covering amazing techniques to make the process a lot more automated.Using cutting-edge technology, we can now pretty much bypass the whole marking seams and UV mapping process entirely. We will use a variety of projection techniques to avoid UV seam artifacts in our textures. We will use tri-planar projection and cylindrical projection to help us get the patterns within seemingly plain areas.Part 3: Creating your Own MaterialsCreating materials using textures you can find anywhere on the internet, puts the power back in your hands. 'Substance Painter Beginner's Guide to Game Texturing' will show you how to use your imagination to make your materials unique. This will include learning how to use transparent shaders to create water and glass see-through materials. And for sure, all of this will be done in Substance Painter exclusively.This keeps the process simple at the same time as applying professional 3D textures to your 3D models.Part 4: Create the Look & Feel of Hand-Painted 3D ModelsIf you're a fan of stylized game art and believe you had to have years of practice to get anywhere with your own texturing, I am here to prove you wrong.I will show you how to start the process and get amazing results in a matter of hours rather than years!Part 5: Alphas, Decals & Layer StampingGone are the days of sculpting every detail for every 3D model you create. Most of the work can be done through texturing.By completing 'Substance Painter Beginner's Guide to Game Texturing', you will have conquered a true Substance Painter experience and you will have learned one of the best game texturing comprehensive workflows out there.When we sat down as a team, our brief for this course was to take a complete beginner to Substance Painter and find the best ways of having them create a professional-looking textured 3D game asset in a few hours.'Substance Painter Beginner's Guide to Game Texturing' will see us stamping out detail using alphas and normal map textures and blending their created information with mask generators using anchor points. This will help us blend in the textures with the newly created elements.You will find out how to work with multiple layer blending options such as multiply and overlay settings to get the best layer build up for your materials. You will also learn how to use a layer's single channel workflow to have more control over your material PBR values. This will help you find out how to set up your materials to be easily overlayed on top of one another without any of the detail bleeding through.Course Resources & FreebiesThe 'Substance Painter Beginner's Guide to Game Texturing' course resource pack includes a Blender File Mesh Example, an FBX Bad Mesh Example File, an FBX High Poly Mesh of Cactus and Rocks, an FBX of Desert Environment, 6 unique alpha stamps, 1 PBR texture sign stamp, and 5 PBR seamless materials.Be creative! Make your Wild West aka Western-styled saloon environments bigger and grander. Even though this is not part of 'Substance Painter Beginner's Guide to Game Texturing', also think about creating different Unreal Engine 5 (UE5) environments in which to place your scene, including a busy Western town street or a shady part of a cul-de-sac. Use this game engine's power to its full potential.Engage in roleplay thinking as you texture your saloon and surrounding Wild West environment and create something that breathes life!So, come give us a try and be blown away by just how much you can achieve from one course.Until next time, happy modelling everyone!Neil - 3D Tudor
Overview
Section 1: Introduction
Lecture 1 Introduction Substance Painter Beginner's Guide to Game Texturing
Lecture 2 Lesson 1 - Substance Painter UI and Asset Import Basics[DOWNLOAD PACK]
Lecture 3 Lesson 2 - Preparing Mesh for Texturing
Lecture 4 Lesson 3 - Fixing Bake Mesh Map Issues
Lecture 5 Lesson 4 - Importing and Checking a Mesh
Section 2: Section 2 - Creating PBR material for Terrain
Lecture 6 Lesson 5 - Setting up Custom PBR Material
Lecture 7 Lesson 6 - Blending in PBR materials
Lecture 8 Lesson 7 - Adjusting PBR Material Color
Section 3: Section 3 - Texturing High Poly Stone Mesh
Lecture 9 Lesson 8 - Creating Base Stone Material Folder
Lecture 10 Lesson 9 - Baking All Mesh Maps
Lecture 11 Lesson 10 - Creating First Smart Material Layer
Lecture 12 Lesson 11 - Setting Up Smart Material Preset
Section 4: Section 4 - Creating Cactus Textures
Lecture 13 Lesson 12 - Creating Cactus Spikes Texture
Lecture 14 Lesson 13 - Using Position And Directional Smart Masking
Lecture 15 Lesson 14 - Cactus Flowers Using Mask Painting and Layering
Section 5: Section 5 - Setting up Rope Smart Material
Lecture 16 Lesson 15 - Creating Stylized Rope Material
Section 6: Section 6 - Creating Metal Smart Material
Lecture 17 Lesson 16 - Setting Up Base Metal for Smart Material
Lecture 18 Lesson 17 - Highlighting Metal Detail Using Smart Masking
Lecture 19 Lesson 18 - Color Variance Using Light Generators
Lecture 20 Lesson 19 - Setting up Smart Metal Material and Adding Grunge Roughness
Section 7: Section 7 - Creating Smart Wood Material
Lecture 21 Lesson 20 - Setting up Smart Wood Material Base
Lecture 22 Lesson 21 - Adding Edge Smart Masking to PBR Wood
Lecture 23 Lesson 22 - Creating Wood Dirt Detail
Lecture 24 Lesson 23 - Aging Stylized Wood Smart Material
Lecture 25 Lesson 24 - Adding Paint to Stylized PBR Wood
Section 8: Section 8 - Customizing Stylized Wood Smart Material
Lecture 26 Lesson 25 - Creating Wood Variations
Lecture 27 Lesson 26 - Texturing Rooftop Using Custom Smart Wood
Lecture 28 Lesson 27 - Adding Plank Detail Using Material Projection
Lecture 29 Lesson 28 - Texturing a Wooden Sign
Section 9: Section 9 - Creating Glass PBR Material
Lecture 30 Lesson 29 - Creating Glass Smart Material
Lecture 31 Lesson 30 - Texturing 3D Window Framework Using Smart Masking
Section 10: Section 10 - 3D Painting Smaller Assets Using Smart Materials
Lecture 32 Lesson 31 - Changing Wood Grain Texture for Chair and Coffin
Lecture 33 Lesson 32 - Reusing Wood Smart Material Groups
Section 11: Section 11 - Texturing Bull Skull 3D Prop
Lecture 34 Lesson 33 - Setting up Base Skull Material
Lecture 35 Lesson 34 - Creating Additional Detail For Lowpoly Mesh Skull
Lecture 36 Lesson 35 - Adding Cracks to 3D Skull Using Particles
Section 12: Section 12 - Creating Additional Detail & 3D Texturing the Backside
Lecture 37 Lesson 36 - Texturing Crates and Wagon
Lecture 38 Lesson 37 - Creating Rusted Metal Detail for Wheels
Lecture 39 Lesson 38 - Using Anchor Points to Generate Mask Detail
Lecture 40 Lesson 39 - Changing Wood Grain in Smart Material
Lecture 41 Lesson 40 - Sculpting Using Textures
Section 13: Section 13 - Texturing Front Wagon
Lecture 42 Lesson 41 - Texturing 3D Asset Duplicates
Lecture 43 Lesson 42 - Creating Fabric Wrinkle
Section 14: Section 14 - Working with Opacity Shader
Lecture 44 Lesson 43 - Creating Transparent Water and PBR Seethrough Glass
Section 15: Section 15 - Adding 3D Prop Texture Detail
Lecture 45 Lesson 44 - Setting up Stamp Tool
Lecture 46 Lesson 45 - Making use out of Alpha Brushes
Lecture 47 Lesson 46 - Creating Wanted Sign Stamp
Lecture 48 Lesson 47 - Spacing out Alpha Stamps on Windows
Section 16: Section 16 - Learning of Detail Stamping Alternatives
Lecture 49 Lesson 48 - Using Decal Alphas
Lecture 50 Lesson 49 - Using Normal Stamps
Section 17: Section 17 - Final Texture Tweaking for Environment
Lecture 51 Lesson 50 - Tweaking Material Values for Better Environment Composition
Section 18: Section 18 - Path-Traced Rendering
Lecture 52 Lesson 51 - Iray Render Basics Video
Lecture 53 Lesson 52 - Rendering an Image
Lecture 54 Lesson 53 - Exporting an Image
• Beginner 3D modelling artists and game designs eager to learn how to texture a stylized Wild West aka Western-styled saloon environment,• Enthusiasts of Substance Painter who want to fast-track their understanding of its features even if you are a complete beginner,• Mid-Level 3D modellers who want to take their texturing to a new level and improve their workflow with tips and tricks,• Stylized fans who want to create a Western-style scene featuring two cacti, rocks, a water tank, a wagon, a wooden coffin, and a couple of barrels


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