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Maya For Beginners Complete 3D Animation Fundamentals

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36628321b9129b2f0dc8bdf129498446.jpeg

Last updated 7/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.33 GB | Duration: 13h 41m
Complete training with practical exercises and comprehensive expert advice to mastering animation fundamentals.

What you'll learn
You will have fun learning how to use the Maya tools for animators
Why is the bouncing ball an absolute fundamental to master
Animate a bouncing ball with different weight
Animate weight shift
Animate a weight being lifted
The complete fundamentals of animation
You will learn in game industry standard animations such as idles, walks and runs
You will learn how to create a showreel applying for jobs in the games industry
Requirements
You should have Autodesk Maya to follow along with the course
Autodesk provides a free 3-year educational learning editon version of Maya on their website
3 button mouse for navigating Maya
A PC or Mac
Description
Get ready to do your own 3D animations in Autodesk Maya!Learn and master everything you need to know to get started in animation - taught by a Bafta award winning animatorMaya is the essential industry standard 3D animation software. Maya is a must in the film and the video games industry. In this course, you'll learn how to master the fundamentals and principles of animation to give you a solid foundation when starting your animations from scratch.What will you learn?- Maya Animation Interface Introduction- Manipulators and Camera Movement- How To Create Custom Hotkeys- How To Create A Playblast- The Graph Editor- The Motion Trail Tool- IK (Inverse Kinematics) FK (Forward Kinematic)- Principles_Of_Animation- Key Poses And Breakdown Poses- Why Is The Bouncing Ball An Absolute Fundamental To Master- Exercise - Bouncing Ball- Exercise - Bouncing Ball Squash And Stretch- Exercise - Light Bouncing Ball- Exercise - Editing Exisitng Animation Heavy Bouncing Ball Exercise- Anticipation And Overlap- Overshoots- Exercise - The Pendulum- Upper Body As The Pendulum- The Arm As A Pendulum Exercise Lecture- Exercise - Hips And Legs Upper Body Exercise (The Jump Exercise)- Introduction To Walks- The Importance of Arcs And Paths Of Action- Planning And Blocking- Exercise - Blocking Walk Cycle - Hips And Legs- Exercise - Splining Walk Cycle - Hips And Legs- Exercise - Polishing Walk Cycle - Hips And Legs- Exercise - The Walk- Exaggeration, Weight And Balance- The Importance Of Reference- Exercise Side Shift Of Weight- Exercise - Picking Up Heavy Weight Shifting Exercise- Games Industry Standard Default Animation Set- What We Will Animate From The List- Exercise - In Game Idle Animation- Exercise - In Game Run Animation Exercise- Exercise - In Game Walk Animation Exercise- Creating a Showreel For A Job- Networking- Applying For JobsLearn what the professionals are doing!There will be exercises throughout the course that you can follow at your own pace and then we will apply these fundamentals and principles to real life industry standard exercises.What to expect when you enroll?- 10+ hours of animation tutorials and related lectures.- Support from me through the course Facebook page and email.- Downloadable Rigs so you don't have to worry about modelling and rigging. You can focus on animation 100%.- Bonus section on how to create a appealing showreel, networking and applying for jobs.30-day 100% money-back guarantee!In the unlikelihood of you not being satisfied there is a 30 day money back guarantee.Why learn from Opi?Opi has over 15 years experience in film and video games animation. He has worked on award winning game titles and triple AAA games.He has work on titles such as Heavenly Sword which starred Andy Serkis (Gollum) as the boss in the game. He has worked on Bafta award winning Lego games and a list titles below:- The Bourne Conspiracy- Rift (MMO game)- Motorstorm ApocalypseReady to have fun?I am looking forward to seeing you on the course! Remember animation is all about having fun too. The learning curve may be steep but it's just a curve and we can all get over it. Have fun along the way!!Who is the course designed for?- For beginners who want to master the fundamentals of animation.- Anyone that wants to learn 3D animation.- This course is designed for anyone who wants to master the fundamentals and use it as a propel to the next tier.
Overview
Section 1: Introduction To The Course
Lecture 1 1. Course Introduction
Lecture 2 My Mentors
Lecture 3 How to Download a Free Trial of Maya
Lecture 4 Zurbrigg Media Player
Lecture 5 How To Download your free rigs for this course
Section 2: Introduction To Maya For Animators
Lecture 6 Animation Interface Introduction
Lecture 7 Manipulators and Camera Movement
Lecture 8 How To Create Custom Hotkeys
Lecture 9 How To Create A Playblast
Section 3: Animation
Lecture 10 The Graph Editor
Lecture 11 The Motion Trail Tool
Lecture 12 IK (Inverse Kinematics) FK (Forward Kinematic)
Lecture 13 Principles Of Animation
Lecture 14 Key Poses And Breakdown Poses
Lecture 15 Why Is The Bouncing Ball An Absolute Fundamental To Master
Lecture 16 Exercise - Bouncing Ball
Lecture 17 Exercise - Bouncing Ball Squash And Stretch
Lecture 18 Exercise - Light Bouncing Ball
Lecture 19 Exercise - Editing Existing Animation Heavy Bouncing Ball Exercise
Lecture 20 Anticipation And Overlap
Lecture 21 Overshoots
Lecture 22 Exercise - The Pendulum
Lecture 23 Upper Body As The Pendulum
Lecture 24 The Arm As A Pendulum Exercise Lecture
Lecture 25 Exercise - Hips And Legs Upper Body (The Jump Exercise)
Lecture 26 Introduction To Walks
Lecture 27 The Importance of Arcs And Paths Of Action
Lecture 28 Planning And Blocking
Lecture 29 Exercise - Blocking Walk Cycle - Hips And Legs
Lecture 30 Exercise - Splining Walk Cycle - Hips And Legs
Lecture 31 Exercise - Polishing Walk Cycle - Hips And Legs
Lecture 32 Exercise - The Complete Walk
Lecture 33 Exaggeration, Weight And Balance
Lecture 34 The Importance Of Reference
Lecture 35 Exercise Side Shift Of Weight
Lecture 36 Exercise - Picking Up Heavy Weight Shifting
Section 4: 4. In Game Animation Cycles
Lecture 37 Games Industry Standard Default Animation Set
Lecture 38 What We Will Animate From The List
Lecture 39 Exercise - In Game Idle Animation
Lecture 40 Exercise - In Game Run Animation Exercise
Lecture 41 Exercise - In Game Walk Animation Exercise
Lecture 42 BONUS: Walkthrough - Video Ref & Planning For An In Game Weight Attack Animation
Lecture 43 BONUS: Walkthrough - PART 1 Video 1: Animating In Game Heavy Attack Splining
Lecture 44 BONUS: Walkthrough - PART 1 Video 2: Animating In Game Heavy Attack Splining
Lecture 45 BONUS: Walkthrough - PART 1 Video 3: Animating In Game Heavy Attack Splining
Lecture 46 BONUS: Walkthrough - PART 1 Video 4: Animating In Game Heavy Attack Splining
Lecture 47 BONUS: Walkthrough - PART 2 Video 1: Animating In Game Heavy Attack Splining
Lecture 48 BONUS: Walkthrough - PART 2 Video 2: Animating In Game Heavy Attack Splining
Lecture 49 BONUS: Walkthrough - PART 2 Video 3: Animating In Game Heavy Attack Splining
Lecture 50 BONUS: Walkthrough - PART 2 Video 4: Animating In Game Heavy Attack Splining
Lecture 51 BONUS: Walkthrough - PART 3 Video 1: Animating In Game Heavy Attack Polishing
Lecture 52 BONUS: Walkthrough - PART 3 Video 2: Animating In Game Heavy Attack Polishing
Lecture 53 BONUS: Walkthrough - PART 3 Video 3: Animating In Game Heavy Attack Polishing
Lecture 54 BONUS: Walkthrough - PART 3 Video 4: Animating In Game Heavy Attack Polishing
Lecture 55 BONUS: Walkthrough - PART 3 Video 5: Animating In Game Heavy Attack Polishing
Lecture 56 BONUS: Walkthrough - PART 3 Video 6: Animating In Game Heavy Attack Polishing
Lecture 57 BONUS: Walkthrough - PART 3 Video 7: Animating In Game Heavy Attack Polishing
Section 5: Creating A Showreel Applying For Jobs In The Games Industry
Lecture 58 Creating a Showreel For A Job
Lecture 59 Networking
Lecture 60 Applying For Jobs
Beginners who want to master the fundamentals of animation,People who want to work in the games or film industry,People who want to learn how to get a job in the games/film industry


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TOP salamat sa pag contribute. Next time always upload your files sa
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Thank you for this! this is very helpful
 
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36628321b9129b2f0dc8bdf129498446.jpeg

Last updated 7/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.33 GB | Duration: 13h 41m
Complete training with practical exercises and comprehensive expert advice to mastering animation fundamentals.

What you'll learn
You will have fun learning how to use the Maya tools for animators
Why is the bouncing ball an absolute fundamental to master
Animate a bouncing ball with different weight
Animate weight shift
Animate a weight being lifted
The complete fundamentals of animation
You will learn in game industry standard animations such as idles, walks and runs
You will learn how to create a showreel applying for jobs in the games industry
Requirements
You should have Autodesk Maya to follow along with the course
Autodesk provides a free 3-year educational learning editon version of Maya on their website
3 button mouse for navigating Maya
A PC or Mac
Description
Get ready to do your own 3D animations in Autodesk Maya!Learn and master everything you need to know to get started in animation - taught by a Bafta award winning animatorMaya is the essential industry standard 3D animation software. Maya is a must in the film and the video games industry. In this course, you'll learn how to master the fundamentals and principles of animation to give you a solid foundation when starting your animations from scratch.What will you learn?- Maya Animation Interface Introduction- Manipulators and Camera Movement- How To Create Custom Hotkeys- How To Create A Playblast- The Graph Editor- The Motion Trail Tool- IK (Inverse Kinematics) FK (Forward Kinematic)- Principles_Of_Animation- Key Poses And Breakdown Poses- Why Is The Bouncing Ball An Absolute Fundamental To Master- Exercise - Bouncing Ball- Exercise - Bouncing Ball Squash And Stretch- Exercise - Light Bouncing Ball- Exercise - Editing Exisitng Animation Heavy Bouncing Ball Exercise- Anticipation And Overlap- Overshoots- Exercise - The Pendulum- Upper Body As The Pendulum- The Arm As A Pendulum Exercise Lecture- Exercise - Hips And Legs Upper Body Exercise (The Jump Exercise)- Introduction To Walks- The Importance of Arcs And Paths Of Action- Planning And Blocking- Exercise - Blocking Walk Cycle - Hips And Legs- Exercise - Splining Walk Cycle - Hips And Legs- Exercise - Polishing Walk Cycle - Hips And Legs- Exercise - The Walk- Exaggeration, Weight And Balance- The Importance Of Reference- Exercise Side Shift Of Weight- Exercise - Picking Up Heavy Weight Shifting Exercise- Games Industry Standard Default Animation Set- What We Will Animate From The List- Exercise - In Game Idle Animation- Exercise - In Game Run Animation Exercise- Exercise - In Game Walk Animation Exercise- Creating a Showreel For A Job- Networking- Applying For JobsLearn what the professionals are doing!There will be exercises throughout the course that you can follow at your own pace and then we will apply these fundamentals and principles to real life industry standard exercises.What to expect when you enroll?- 10+ hours of animation tutorials and related lectures.- Support from me through the course Facebook page and email.- Downloadable Rigs so you don't have to worry about modelling and rigging. You can focus on animation 100%.- Bonus section on how to create a appealing showreel, networking and applying for jobs.30-day 100% money-back guarantee!In the unlikelihood of you not being satisfied there is a 30 day money back guarantee.Why learn from Opi?Opi has over 15 years experience in film and video games animation. He has worked on award winning game titles and triple AAA games.He has work on titles such as Heavenly Sword which starred Andy Serkis (Gollum) as the boss in the game. He has worked on Bafta award winning Lego games and a list titles below:- The Bourne Conspiracy- Rift (MMO game)- Motorstorm ApocalypseReady to have fun?I am looking forward to seeing you on the course! Remember animation is all about having fun too. The learning curve may be steep but it's just a curve and we can all get over it. Have fun along the way!!Who is the course designed for?- For beginners who want to master the fundamentals of animation.- Anyone that wants to learn 3D animation.- This course is designed for anyone who wants to master the fundamentals and use it as a propel to the next tier.
Overview
Section 1: Introduction To The Course
Lecture 1 1. Course Introduction
Lecture 2 My Mentors
Lecture 3 How to Download a Free Trial of Maya
Lecture 4 Zurbrigg Media Player
Lecture 5 How To Download your free rigs for this course
Section 2: Introduction To Maya For Animators
Lecture 6 Animation Interface Introduction
Lecture 7 Manipulators and Camera Movement
Lecture 8 How To Create Custom Hotkeys
Lecture 9 How To Create A Playblast
Section 3: Animation
Lecture 10 The Graph Editor
Lecture 11 The Motion Trail Tool
Lecture 12 IK (Inverse Kinematics) FK (Forward Kinematic)
Lecture 13 Principles Of Animation
Lecture 14 Key Poses And Breakdown Poses
Lecture 15 Why Is The Bouncing Ball An Absolute Fundamental To Master
Lecture 16 Exercise - Bouncing Ball
Lecture 17 Exercise - Bouncing Ball Squash And Stretch
Lecture 18 Exercise - Light Bouncing Ball
Lecture 19 Exercise - Editing Existing Animation Heavy Bouncing Ball Exercise
Lecture 20 Anticipation And Overlap
Lecture 21 Overshoots
Lecture 22 Exercise - The Pendulum
Lecture 23 Upper Body As The Pendulum
Lecture 24 The Arm As A Pendulum Exercise Lecture
Lecture 25 Exercise - Hips And Legs Upper Body (The Jump Exercise)
Lecture 26 Introduction To Walks
Lecture 27 The Importance of Arcs And Paths Of Action
Lecture 28 Planning And Blocking
Lecture 29 Exercise - Blocking Walk Cycle - Hips And Legs
Lecture 30 Exercise - Splining Walk Cycle - Hips And Legs
Lecture 31 Exercise - Polishing Walk Cycle - Hips And Legs
Lecture 32 Exercise - The Complete Walk
Lecture 33 Exaggeration, Weight And Balance
Lecture 34 The Importance Of Reference
Lecture 35 Exercise Side Shift Of Weight
Lecture 36 Exercise - Picking Up Heavy Weight Shifting
Section 4: 4. In Game Animation Cycles
Lecture 37 Games Industry Standard Default Animation Set
Lecture 38 What We Will Animate From The List
Lecture 39 Exercise - In Game Idle Animation
Lecture 40 Exercise - In Game Run Animation Exercise
Lecture 41 Exercise - In Game Walk Animation Exercise
Lecture 42 BONUS: Walkthrough - Video Ref & Planning For An In Game Weight Attack Animation
Lecture 43 BONUS: Walkthrough - PART 1 Video 1: Animating In Game Heavy Attack Splining
Lecture 44 BONUS: Walkthrough - PART 1 Video 2: Animating In Game Heavy Attack Splining
Lecture 45 BONUS: Walkthrough - PART 1 Video 3: Animating In Game Heavy Attack Splining
Lecture 46 BONUS: Walkthrough - PART 1 Video 4: Animating In Game Heavy Attack Splining
Lecture 47 BONUS: Walkthrough - PART 2 Video 1: Animating In Game Heavy Attack Splining
Lecture 48 BONUS: Walkthrough - PART 2 Video 2: Animating In Game Heavy Attack Splining
Lecture 49 BONUS: Walkthrough - PART 2 Video 3: Animating In Game Heavy Attack Splining
Lecture 50 BONUS: Walkthrough - PART 2 Video 4: Animating In Game Heavy Attack Splining
Lecture 51 BONUS: Walkthrough - PART 3 Video 1: Animating In Game Heavy Attack Polishing
Lecture 52 BONUS: Walkthrough - PART 3 Video 2: Animating In Game Heavy Attack Polishing
Lecture 53 BONUS: Walkthrough - PART 3 Video 3: Animating In Game Heavy Attack Polishing
Lecture 54 BONUS: Walkthrough - PART 3 Video 4: Animating In Game Heavy Attack Polishing
Lecture 55 BONUS: Walkthrough - PART 3 Video 5: Animating In Game Heavy Attack Polishing
Lecture 56 BONUS: Walkthrough - PART 3 Video 6: Animating In Game Heavy Attack Polishing
Lecture 57 BONUS: Walkthrough - PART 3 Video 7: Animating In Game Heavy Attack Polishing
Section 5: Creating A Showreel Applying For Jobs In The Games Industry
Lecture 58 Creating a Showreel For A Job
Lecture 59 Networking
Lecture 60 Applying For Jobs
Beginners who want to master the fundamentals of animation,People who want to work in the games or film industry,People who want to learn how to get a job in the games/film industry


Homepage
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