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Build A Multiplayer Augmented Reality (Ar) Game With Unity

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Last updated 11/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.08 GB | Duration: 6h 49m
Learn to build Multiplayer AR games by building a fully functional multiplayer AR game from scratch with ARCore/ARKit!

What you'll learn
Multiplayer Game Development Basics
Augmented Reality Game Development Basics
Network Synchronization for Augmented Reality
Unity Physics Basics
Photon Unity Networking
Effective Scene Loading
Multiplayer Battle Basics
Plane Detection in AR
Scaling in AR
Requirements
Having an ARCore supported phone
Having an ARKit supported iPhone or iPad
Intermediate C# Experience
Beginner-Intermediate Unity Experience
Description
Multiplayer Augmented Reality Games are becoming popular with the latest improvement in AR tech. We have now very stable ARCore and ARKit SDKs to build immersive AR experiences. Also, with Magic Leap and Microsoft HoloLens, AR experiences reach to another level. So, a new gaming experience has arrived! It is Multiplayer AR Games. There are already very successful Multiplayer Games out there such as Pokemon GO, Harry Potter: Wizards Unite and Mini Guns - Omega Wars...If you are a game developer, there can't be a better time to develop and publish a Multiplayer AR Game to the stores...Because there are really a few games and the potential is huge! That's why I created this unique online course on Multiplayer Augmented Reality to help game developers publish their own Multiplayer AR Games. In this course, you will learn the basics of Multiplayer Augmented Reality game development. Once we completed the single-player mode, we will implement Multiplayer using Photon Unity Networking 2 package as the multiplayer engine.For the Multiplayer side of the game, you will learn:Connecting to Photon serversJoining random roomsPlayer SelectionManual Player SpawningWriting your own Synchronization script to synch player movement.Killing and respawning mechanismThen, we will implement Augmented Reality into the multiplayer game we've built. We will use the top AR SDKs which are Google's ARCore and Apple's ARKit. And with Unity's AR Foundation, we will develop only once and deploy the game to both Android and IOS devices. That will definitely save you some development time...For the Augmented Reality side of the game, you will learn:Implementing AR to a Unity SceneImplementing ARCore/ ARKit to the Project with AR FoundationDetecting Flat Surfaces and Visualizing AR PlanesPlacing the Game Arena to Flat SurfacesScaling in Augmented RealityMovement Synchronization in Augmented RealitySupport for Unity 2019.3!Come and join me if you want to be part of this new, awesome Gaming platform which is Multiplayer Augmented Reality. Let's build together!-Tevfik
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Introduction to Multiplayer Engine: Photon
Lecture 3 Introduction to AR Foundation
Lecture 4 About The Course and Unity Version
Lecture 5 Read This If You Want to Jump In Augmented Reality Implementation
Section 2: CREATING PROJECT AND IMPORTING ASSETS
Lecture 6 Creating The Project
Lecture 7 Importing Game Assets
Section 3: PLAYER MOVEMENT
Lecture 8 Introduction to Unity Physics
Lecture 9 Writing Movement Controller Script[Part-1]
Lecture 10 Writing Movement Controller Script[Part-2]
Lecture 11 Tilting Spinner Towards the Movement Direction
Lecture 12 Spin The Spinner: Writing SpinPhysics Script
Lecture 13 Adding Trail Effect
Section 4: MULTIPLAYER BASICS: IMPLEMENTING MULTIPLAYER TO GAME
Lecture 14 Importing Photon Unity Networking 2 ( PUN 2)
Lecture 15 Connecting to Photon Servers With Player Name
Lecture 16 UI Navigation and Showing Connection State
Lecture 17 Effective Scene Loading With Singleton Pattern[Part-1]
Lecture 18 Effective Scene Loading With Singleton Pattern[Part-2]
Lecture 19 Player Selection[Part-1]: Writing PlayerSelectionManager
Lecture 20 Player Selection[Part-2]: Setting Custom Player Properties
Lecture 21 Player Selection[Part-3]: Showing Player Type And Loading Gameplay Scene
Lecture 22 Joining Random Rooms
Lecture 23 Matchmaking UI
Lecture 24 Spawning Players: SpawnManager Script
Lecture 25 Make Stuff Local Only: PlayerSetup Script
Lecture 26 Showing PlayerName On Top Of Players
Section 5: PHYSICS SYNCHRONIZATION ACROSS THE NETWORK
Lecture 27 Photon Synchronization Basics: Photon TransformView And RigidbodyView
Lecture 28 Writing Our Own Custom Synchronization Script
Lecture 29 Lag Compensation
Lecture 30 Optimization For Mobile And Building Game to Android/IOS
Section 6: BATTLE MECHANISM
Lecture 31 Writing Battle Script[Part-1]
Lecture 32 Writing Battle Script[Part-2]
Lecture 33 Choose Your Side- Attacker Or Defender?
Lecture 34 Respawning After Seconds
Lecture 35 Quit Match System And Adjusting Damage Coefficients
Section 7: COMPLETE PROJECT UNTIL HERE FOR THOSE WHO WANT TO LEARN ONLY AR
Lecture 36 About the Project Source Codes
Section 8: IMPLEMENTING AUGMENTED REALITY (AR) TO GAME
Lecture 37 Overview Of AR Mode
Lecture 38 Installing AR Foundation And Building Your First AR Scene
Lecture 39 Plane Detection In AR Foundation
Lecture 40 Build Settings for ARCore- Android
Lecture 41 Build Settings For ARKit- IOS
Lecture 42 Implementing AR to Gameplay Scene
Lecture 43 AR Placement Manager- Placing Battle Stadium in AR
Lecture 44 Controlling AR Placement And Plane Detection
Lecture 45 Scaling in Augmented Reality
Lecture 46 Position Synchronization Issue In Multiplayer AR- Our Biggest Fear!
Lecture 47 Manual Player Instantiation for AR With Raise Events[Part-1]
Lecture 48 Manual Player Instantiation for AR With Raise Events[Part-2]
Lecture 49 Multiplayer AR Synchronization
Lecture 50 Adding Sound and Visual Effect For Collision
Section 9: Source Codes
Lecture 51 Scripts Written In Course
Unity developers who want to build multiplayer augmented reality ( AR ) games,Unity developers who want to learn building AR Games
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